05 September 2006

A few interface changes.



I've been doing lots of soul work lately - OpenAL source management for one, and as a result haven't had much new graphical stuff to post. But tonight I spent a few moments cleaning up the interface elements - fun stuff for a change. I evolved the target display to draw the current object, and expect to revamp the keys to something more useful in the near future. I envision targeting systems to be a major cool factor down the road. Currently the unguided blasters are the most effective weapon, but they're very difficult to master. Adding a cross-hair would be a good place to start I suppose.

Oh and I just found out my terrain crashes on Panther. Frack!

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