11 August 2006

Assault by rainbow




I've been cranking this one out all day, and the screenshot doesn't begin to do it justice. But here they are, some crappy little tanks driving up a hill. I had to strip out all my turret code from the structure subclass and generificate it to work with anything that can use weaponry. But it's much better now.

The decision to add ground vehicles created a huge pile of work, but I feel a lot better about it. There was just something missing from all air to air combat. It takes a lot of the meaning away from the terrain, and there's no way to strategize with base placement. Assault by ground will add a much needed game play element, at the cost of an entirely new set of AI logic, amongst other things. There's also the possibility to do some pretty cool physics with ground objects, so I'll have to investigate open source solutions that are trivial to integrate. Suggestions in the comments make you awesome. Really.

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